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I actually ended up using the Frightful Presence feat, since it doesn't require me to have already killed something - strictly speaking, that doesn't fit the bill posed in the original question, though.
wound down, it seemed like designers realized the fighter had very little into which it was worthwhile he sink his 1-3 skill points per level.
I would like to make Intimidate a major part of my PC's fighting style. ) My PC is a beguiler/warblade (gestalt character).
I think it's cool, and themey; I don't like the fact that it takes a Standard action, though. , which allows you to make Intimidate checks as a move action.
(I bought 3 right before they switched and rage-quit D&D for a little while.
:()I'm marking this because it's the best answer with a couple of options; Bloodsoaked Intimidate is equally good, though.
In a way, your current level can be viewed as a ticker for how many points you've assigned to your various attributes. This does not include any souls you may have in your inventory. Souls have many purposes, most notably in leveling up your character and purchasing supplies from vendors.
Upon death, you will lose these souls, but you may attempt to recollect them from the place in which you perished.
You can also use Intimidate to weaken an opponent’s resolve in combat.
A small white bird landed, and Kesha opened her shut eyes.
“From the energy fluctuations at that end, they have, at most, a Hydro Phase Magus overseeing them. ” ”Even though they have received some information related to us, it isn’t too risky to just barge in.
Throughout the game, you may pledge your allegiance to a number of Covenants.
Each come with their own optional tasks and most offer a reward for accomplishing them.